Virtual Reality Software Engineer @ MAGOS
Greg Kalantzis is a SW Engineer. He holds a BSc in Information Systems and Technologies.
Greg has also worked as an XR Engineer with 4 years of experience in XR technologies (MRTK, steam VR), XR SW
Nowadays, Virtual and Augmented Reality applications becomes more important in recreation and work. Also, with the introduction of the Metaverse, the ability to interact in the virtual world naturally is more important than ever.
An integral part of Magos design is its proprietary technology that offers very accurate digitization of the human hand and an increased experience in touch sensation by incorporating its haptic feedback technology.
By focusing in Virtual training and simulation applications Magos improves the training experience within the digital environment, providing to the user the opportunity of natural interaction via their fingers, getting the required muscle memory.
In this workshop you will be introduced to MAGOS platform and applications. Also, on live demos you will see how MAGOS technology can enhance hand interactions in VR.
Nowadays, Virtual and Augmented Reality applications becomes more important in recreation and work. Also, with the introduction of the Metaverse, the ability to interact in the virtual world naturally is more important than ever.
An integral part of Magos design is its proprietary technology that offers very accurate digitization of the human hand and an increased experience in touch sensation by incorporating its haptic feedback technology.
By focusing in Virtual training and simulation applications Magos improves the training experience within the digital environment, providing to the user the opportunity of natural interaction via their fingers, getting the required muscle memory.
In this workshop you will be introduced to MAGOS platform and applications. Also, on live demos you will see how MAGOS technology can enhance hand interactions in VR.